// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "Components/WidgetComponent.h"
#include "DamageTextComponent.generated.h"

/**
 * 管理伤害文本控件的组件
 */
UCLASS()
class AURA_API UDamageTextComponent : public UWidgetComponent
{
	GENERATED_BODY()
	
public:
	
	UFUNCTION(BlueprintImplementableEvent, BlueprintCallable)
	void SetDamageText(float DamageAmount, bool bIsBlockedHit, bool bIsCriticalHit);
};
